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Experimental investigation of advanced metaverse realms of experience.

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Rostami, Sajjad (2022). Experimental investigation of advanced metaverse realms of experience. Thèse. Québec, Doctorat en télécommunications, Université du Québec, Institut national de la recherche scientifique, 161 p.

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Résumé

6G, in contrast to previous generations, is transformative and will revolutionize the wireless evolution from “connected things” to “connected intelligence.” 6G will be rather a convergence of the following four applications that will drive the 6G revolution: (i) multisensory extended reality (XR), (ii) connected robotics and autonomous systems, (iii) wireless brain-computer interaction, and (iv) blockchain and distributed ledger technologies. In this doctoral thesis, we elaborate on how the Internet of No Things and its underlying human-intended services may serve as a step toward realizing the 6G far-reaching network vision. The Internet of No Things aims at ushering in the 6G post-smartphone era, where smart wearables are increasingly replacing the functionalities of smartphones. The transition from the current gadgets-based Internet to the gadget-free Internet of No Things is divided into three phases that start from bearables, move toward wearables, and then finally progress to the last phase, termed nearables. This thesis proposes an architecture for the Internet of No Things that integrates the three evolutionary mobile computing stages of ubiquitous, pervasive, and persuasive computing plus all kind of smart wearables to deliver advanced XR experiences. In addition, we integrate the Ethereum blockchain’s salient features with the emerging field of robonomics and persuasive robotics to solve problems that machines (robots, AIs) cannot solve well alone. To do so, we investigate the widely studied trust game of behavioral economics in a blockchain context by developing a smart contract to propose a networked N-player trust game and the embodied communications enabled by persuasive robots. Next, we introduce the Multiverse architecture to design advanced XR experiences as the anticipated successor of the Metaverse. The Metaverse and Multiverse have in common to realize the fusion of digital and real worlds. However, while the Metaverse primarily focuses on VR and AR, the Multiverse offers a powerful experience design canvas to uncover hidden XR opportunities by fusing the real and the virtual, thereby creating so-called cross-reality environments. After describing the Multiverse architecture, we gamify and implement all eight Multiverse realms of experience in the context of a single-player origami game and multi-player maze game across our proposed integrated VR/AR HMDs and Amazon Mechanical Turk crowd-of-Oz (CoZ) platform. In the same direction, we adopt the original Wordle game to the Metaverse, including but not limited to VR and AR. Finally, we design and exper imentally investigate advanced cognitive cues for playing the Wordle game in the eight different experience realms of the Multiverse, using state-of-the-art smart wearables. In addition, we develop a blockchainized version of the game. Blockchainizing the Wordle game (i) allows remote experts to cooperate with local players benefiting from crowd intelligence, and (ii) allows players to earn tokens and thus naturally realize play-to-earn games by emerging Web 3.0 blockchain technologies.

Type de document: Thèse Thèse
Directeur de mémoire/thèse: Maier, Martin
Mots-clés libres: 6G post-smartphone era; blockchain; crowd-of-Oz (CoZ); extended reality (XR); gamified experiences; head-mounted devices (HMDs); Internet of No Things; metaverse; Multiverse; smart wearables; Web 3.0
Centre: Centre Énergie Matériaux Télécommunications
Date de dépôt: 30 mars 2023 19:24
Dernière modification: 30 mars 2023 19:24
URI: https://espace.inrs.ca/id/eprint/13244

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